Open source 3D rendering solution adhering to the RenderMan standard

Version 1.8.2 Available

Minor patch release, files are available from the usual downloads location on SourceForge 

https://sourceforge.net/projects/aqsis/files/

Firstly, apologies for missing the release notice for 1.8.1, which fixed the binary issues in the previous announcement. Things have been a bit hectic around here for a while, hopefully will be able to get back to more stability and reliability soon.

The main change for this release is to fix an error with libri2rib reported on the bug list. It will only really affect anyone using that library in a third party project. The symbol RiDeformationV was declared in the ri.h header, but not defined. Even though we don't support it, there needs to be a dummy implementation to resolve link time expectations. 

Release 1.8.0 Binaries Broken

Unfortunately, due to unexpected last minute changes to support the switch to Qt from FLTK, both the Windows and MacOSX binary releases of Aqsis 1.8.0 are broken.

We will be working as fast as possible to address this and release an updated 1.8.1 as soon as feasible.

I will post notification here when it is available.

Apologies for any inconvenience.

 

Paul Gregory

Aqsis 1.8.0 Released

Aqsis 1.8.0 Its been a while but Aqsis 1.8.0 is now finally available for download!

The official press release is attached, feel free to use this in any public announcements.

 

Point-based Global Illumination Image

Release 1.8 Delayed

For unavoidable reasons, we've decided to delay the release of 1.8 for up to 1 month.

The development of key functionality has had to be put on hold for a short while, and it was decided that, rather than release an incomplete implementation on time, it would be better to delay the release for a short while and release with all intended functionality.

One of the important considerations in this decision was the apparent lack of urgent requirement for the 1.8 release. If anyone disagrees with this, please contact me and we may review the decision.

PBGI in RIBMosaic

Just thought I'd drag this up to the front page, as it's cool and important. Nfz has been putting Chris' PBGI work (1.8) to good use in some sample scenes using RIBMosaic.

Check the forum post for more cool pictures.